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  • Tech

    Control Statements–STRUCTURED PROGRAMMING Course Notes

    May 27, 2021 /

    CONTROL STATEMENTS Theory & Principles of Structured Programming. These concepts presented here are crucial to building effective classes & manipulating objects. BEFORE writing a program to solve a problem, we must have a thorough understanding of the problem & a carefully planned approach to solving it. WHEN writing a program, we must also understand the types of building blocks that are available, & employ proven program construction techniques. An ALGORITHM is a procedure for solving a problem in terms of the actions to execute and the order in which to execute them. Specifying the order in which statements execute in a program is called PROGRAM CONTROL. Note: In addition to…

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    Data Members, ‘set’ Functions, & ‘get’ Functions–C++ Notes (C Plus Plus Notes)

    May 26, 2021 /

    Variables declared in a functions body are local variables, and can be used only from the point of their declaration in the function to the immediately following closing right brace (}). When a function terminates, the values of its local variables are lost. A local variable must be declared before it can be used in a function. A local variable cannot be accessed outside the function in which it’s declared. Data members normally are private. Variables or functions declared private are accessible only to member functions of the class in which they’re declared, or to friends of the class. When a program creates (instantiates) an object of a class, its…

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  • Tech

    Defining a Member Function With a Parameter-–C++ Notes (C Plus Plus Notes)

    May 26, 2021 /

    Defining a Member Function With a Parameter A member function can require one or more parameters that represent additional data it needs to perform its task. A function call will supply arguments for each parameter. A member function is called by following the object name with a dot operator (.), the function name, and a set of parenthesis containing the function’s arguments. A parameter list may contain any number of parameters, including none at all (represented by empty parentheses) to indicate that a function does not require any parameters. The number and types of arguments in a function call must match the number & types of the parameter list.

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    Enumerables–A Cleaner Way to Iterate!!! [Ruby Programming Language Notes]

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    The Visible Computer—CompTIA A+ (220-1001) A-PLUS Certification Prep Course Notes

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    Declarations, Prototypes, Definitions, & Implementations–C++ Notes (C Plus Plus Notes)

    May 26, 2021 /

    Declarations–a declaration introduces a name into a scope. Generally speaking, a scope is either an entire ‘.cpp’ file (source file) or anything in code delimited by {} (braces), be it a function, a loop within a function, or even an arbitrarily placed block of {} within a function. A name introduced, is visible within the scope from the point at which it is declared to the end of that scope. A declaration merely tells the compiler how to use something, it does not actually create anything. Prototypes–a prototype is just another name for a declaration of a function. Definitions–a definition fully specifies an entity. Definitions are where the actual creation…

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    Header Files, Source Files, & Extension Names–C++ Notes (C Plus Plus Notes)

    May 26, 2021 /

    What’s the difference between Header files & Source files? Basically, header files are #included and not compiled, whereas source files are compiled and not #included. So do not compile ‘.h‘ files, and do not #include ‘.cpp‘ Source files. Also, do not #include the same .h file twice. This will lead to an error. Extensions All files are fundamentally the same in that they’re all text file, however different kinds of files should have different extensions: Header files should use a .h extension (.h/.hpp/.hxx). Which particular one of these you use doesn’t matter. C source files should use .c (.c only). (But that’s for ‘C’ language.)

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    Recursion–Functions–STRUCTURED PROGRAMMING Course Notes

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    Class Methods & Separating Interface From Implementation–C++ Notes (C Plus Plus Notes)

    May 26, 2021 /

    Class Methods Methods, or member functions, are functions that belong to the class. There are two ways to define functions that belong to a class, or member functions, or methods. Inside the class definition Outside the class definition (including from a different file like a source file) To define a member function outside the class definition, you have to declare it inside the class (with a function prototype), and then define it outside of the class. This is done by specifying the name of the class, followed by the scope resolution operator ( :: ), followed by the name of the function. Separating Interface from Implementation *Note: It’s better software…

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    Classes & Objects–C++ Notes (C Plus Plus Notes)

    May 26, 2021 /

    C++ Classes & Objects Classes and Objects are the two main aspects of OOP. Ex: Class Objects Apple Fruit Banana Mango or: Class Object Volvo Car Audi Toyota A class is a template for objects, and an object is an instance of a class. When the individual objects are created they inherit all the variables and functions from the class. Everything in C++ is associated with classes & objects, along with its attributes (data members–such as “weight” & “color”), and methods (member functions–such as “drive” & “brake” for a “car”). Attributes & methods are basically variables & functions that belong to the class. These are often referred to as “class…

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  • Tech

    Computer Organization–Notes

    May 25, 2021 /

    Computer Organization Input Unit–the “receiving” section. It obtains info from input devices & places it at the disposal of the other units for processing. Output Unit–the “shipping” section takes information that the computer has processed & places it on various output devices to make it available for use outside the computer. (i.e.–displayed on screens, printed on paper, played on audio devices, or used to control other devices. Can also be output to networks, such as the Internet. Memory Unit–this rapid-access, relatively low-capacity “warehouse” section retains info that has been entered through the input unit, making it immediately available for processing when needed. Also retains processed info until it can be…

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    Unary Scope Resolution Operator–Functions–STRUCTURED PROGRAMMING Course Notes

    May 28, 2021

    Pointers–STRUCTURED PROGRAMMING Course Notes

    May 29, 2021

    Ethernet Basics–The Physical Network–NETWORKING, SECURITY, & MORE ESSENTIALS—CompTIA Network+ (N10-007) NETWORK-PLUS Certification Prep Course Notes

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    Functions, & O.O.P.–C++ Notes (C Plus Plus Notes)

    May 25, 2021 /

    Functions Performing a task in a program requires a function! The function hides from its user the complex tasks that it performs. C++ Functions–A function is a block of code which only runs when it is called. Data, known as parameters, can be passed into a function. Functions are used to perform certain tasks, or actions, and they are important for reusing code: Define the code once, and use it many times. C++ provides some pre-defined functions, such as ‘main()‘ which is used to execute code. But you can also create your own functions to perform certain actions. C++ Functions consist of two parts: Declaration–the functions name, return type, and…

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    What is a “Function” in Programming?, & What is “Object Oriented Programming” (OOP)–Notes

    May 24, 2021 /

    Functions Function–a block of code packaged together with a name. Functions are a core feature of all programming languages. aka–sub-routines, methods, or some other name. a way to break up your code. a key benefit of functions is that they help us avoid writing the same lines of code again & again. Once you create a function, you can call it by using its name followed by a set of parenthesis( ). Functions can change their behavior depending on the parameters and arguments given. To have a function return a value, use the “return” statement. Ex: ‘return my_value’ Being able to return values from functions is a cornerstone of programming.…

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